To Call Or Raise With A STRAIGHT Draw? | SplitSuit Poker Strategy

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Use this free Fold Equity Calculator when exploring your own semi-bluffs: https://redchippoker.com/fold-equity-calculator/

In a live $2/$5 cash game, Dan has some serious decisions to make with 97s. After C-betting the flop with an open-ended straight draw (OESD), Dan faces a raise from a LAG and has to make a big decision.

Should we call, or come over the top?

SplitSuit breaks down this common situation using a fold equity calculator and explains what goes into this spot. Notice that the lynchpin of this hand is what range the LAG might raise on the flop, and how many of those hands are likely to go away. If SplitSuit’s comments about combos aren’t totally clear – start with his guide about postflop combos: https://www.splitsuit.com/how-to-use-blockers-in-poker

Want in-depth lessons on all of these concepts (and many others)? Enroll in CORE and get a university-level poker education so that you can master hands like this: https://redchippoker.com/launch-core

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To Call Or Raise With A STRAIGHT Draw? | SplitSuit Poker Strategy

10 thoughts on “To Call Or Raise With A STRAIGHT Draw? | SplitSuit Poker Strategy

  1. I love the 40-66% buy in players. I get to play the higher SPR preflop range that make monsters while able to get their chips in the middle when they have the low SPR range calling hands. You have 89s and flop comes A 7 T. I can get it in on the turn or river if I hit my straight and they make the correct call with their TP or 2P based on SPR.

  2. I think either way, hero and "LAG" were both committed to showdown at the end of this hand, assuming "LAG" is more like a "TAG" or tricky and he also had you tagged, there is no way he folds his hand on any street. Also, you need to consider if he´s a regular cash player, which means he probably have enough bankroll to call the kind of hands. This is just a case of bad-good-bad look lol sht happens

  3. I don't like the turn check by hero after flatting flop. Also, to be quite honest I don't particularly like the pre flop raise. It is probably okay in aome games but I don't think you have to raise every hand like this. You can't always outplay half of the table.

  4. Just rewatched this after a long time. That small bet on the river line was used by Oscar in LATB to great effect and was discussed by Johnnie Vibes in his vlog. Great stuff!

  5. I completely agree that hero should have considered a much more aggressive line throughout the hand, either on the flop or turn.

    I don't think hero ever needs to shove the flop particularly often unless Villain has somehow hit top set. I do think Villain could certainly have plenty of T8s and J9s that calls a raise (possibly a 79s despite us blocking it), as would pocket 2s and a lot of underpairs to the ten. Pocket 8s could go either way; sometimes flatting to induce or going for a 3-bet for value. Either way, the raise would significantly narrow Villain's range to a lot of value or airball bluffs.

    Donking the turn based on the flop call would be a great way to try and squeeze a little value out of Villain – the only hands that 6 helps are 97s [4 combos], pocket 6s [3 combos], and possibly a backdoor nut flush like ATs+ [5 combos] – and Villain would likely put Hero on a bluff and again raise. This would be a perfect spot to shove over the top. Alternatively, donk-shoving is another option, and likely gets all but TT, 88, and 97s to fold – making this hugely profitable!

    James, I like your thinking of the river of exploring the creative river donk – it extracts value from things like TX, 8X, and some busted draws playing for showdown value (QJ/ Q9), whilst also allowing Villain to spazz out and attempt to bluff raise. Considering there are only 5 combos of super-nutted hands that beat Hero (TT, 88, and T8s), I completely agree that any betting is profitable, and inducing a shove is doubly so.

    Great hand review, as always!

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